Research on Interactive Display Design of Popular Science Public Space Based on Information Dissemination Theory

Abstract
This study aims to optimize the design of interactive displays for popular sci-ence content in public spaces by integrating information dissemination theory, focusing on public interaction patterns and content acceptance characteristics. Through case studies, the research first analyzes the evolution and usage challenges of public spaces, identifying user 'pain points' to propose innovative design strategies tailored to public behavior and psychology. These strategies were implemented in practical design projects, with post-deployment feedback collected via interviews to evaluate effectiveness. The results demonstrate that applying communication theory to interactive science displays not only addresses existing spatial design limitations but also enhances public engagement, emotional experience, and knowledge dissemination. The findings offer a validated approach to improving science education in public environments, underscoring their social responsibility in fostering scientific literacy.
Keywords
Information Dissemination, Science Popularization Category, Public Space, Display Design, Interaction Design
References
- Hua Zixiang. Application and Practice of Visual Language in Display Design [D]. Jianghan University, 2021.
- Yu Hanyang. On Sound Visualisation Design in Digital Display Design [D]. China Academy of Art, 2022.
- Cao, W.W.. Application of Communication Theory in the Education Industry - A Review of Educational Communication Theory and Practice [J]. Science and Publication, 2024, (09):129.
- Jiang Jingxuan, Bi Yao, Li Ruixue. Research on Interaction Experience Design Elements Based on Exhibition Space. In: Huo Yuda. Proceedings of the Cross-Strait, Hong Kong and Macao Innovation Design Youth Academic Forum [C]. School of Furniture and Art Design, Central South University of Forestry Science and Technology, 2023:280-287
- Xue Juan, Wang Yue. Research on the innovative application of interactive experience in display space design [J]. Furniture and Interior Decoration, 2021, (08):120-125.
- Zhang Yiqian. Research on visual culture communication of museums under the background of new media [D]. Hunan University, 2019.
- WU Shan, LIU Hubin, XU Qi. Design and Research of Interactive Animation of Immersive Space Scene Based on Computer Vision Technology [J]. Hindawi Limited, 2021, (02):16-18.
- DON N. The Design of Everyday Things [M]. New York: Basic Books, 2016.
- HOU Yutong, HUANG Xinyuan. Research on children's digital picture books based on the psychology of colour cognition [J]. Technology and Publishing, 2017, (04):71-74.
- SHU Yufeng, XIONG Changwei, FAN Sili. Interactive design of intelligent machine vision based on human-computer interaction mode [J]. Microprocessors and Microsystems, 2020, 75(06):51-55.